Although Fable was not the breakthrough game of its time, it laid out many interesting and original mechanics well ahead of its time. It was the first game where your environment depended a lot on the decisions that you made consciously or not – the world around you transformed from heaven to hell based on the decisions that the main character made, and the many ways the hero could interact with the game allowed you to better immerse yourself in the built-up world of Fable.
Interestingly, the project did not get direct followers unlike live online casino games – even the continuation of the game seriously departed from the original concept, but the nostalgic fans are offered a selection of games similar to Fable, which can serve as a great alternative.
Black and White Series
Unlike Fable, Black and White is a strategy game, but there is much more to them than meets the eye. Both games were made by the same game designer (Peter Moulinier) and around the same time and therefore exploit similar ideas. Both games center the story around the confrontation between good and evil, whose balance is the leitmotif of the whole of Black And White.
Surprisingly, this space game borrows a lot from Fable. For example, the character indicator is the purest trace of the Lionhead game. In Mass Effect we can play a hero or a renegade, so we can discover a lot of new moves during the game, and the capacious, but eventful locations are very similar to the ones we have seen in Fable. We can also add to this the outstanding gameplay non-linearity – the variants of events in Mass Effect seem to be countless.
The legendary Bard’s Saga may well have been one of the main sources of inspiration for the Fable. The game is set in a similar setting and around the same time period, and the amount of visual humor in both games hints that Fable was made by Bard’s Tale fans. To this, you can add the general non-linearity of the Bard’s Tale walkthrough. However, it is worth noting an important factor – Fable still did not allow itself such an abundance of below-the-belt jokes.
Another game by Peter Moulinier uses the eternal theme of the struggle against evil. Here we become the guardian of the dungeon, into which the “good” princes stick their noses now and then, to get a taste of our gold deposits. And let this strategy, but you can feel the overall style of the author. And by and large, Fable tells the same story, albeit in a different narrative form.
Divinity: Original Sin
As you play through Original Sin, you can’t help but wonder if you’ve seen this kind of thing before – and a lot of it is taken from Fable. According to the new zealand online gambling sites, the tutorials are similar in style, the medieval fantasy setting is similar, and the world is similar in interactivity (but much more elaborate). Divinity is by no means a Fable clone, but the game was definitely a source of inspiration.
The Witcher Series
The Witcher series has forever changed our concept of RPG and raised the bar so high that now the developers have to go out of their way to create something that can be put on par with the CD Project creation.
At first glance, The Witcher is hard to call a game like Fable. But only at first glance. Besides the general atmosphere of medieval fantasy, these games have something in common – the constant torment of choice, wondering if you have done the right thing, and the occasional desire to replay your earlier decision.
Dragon Age Series
Dragon Age is one of those stories in which the problems of the fantasy world so overlap with the real world that just like online gambling sites NZ, the game absorbs you completely. Here, too, a lot of conflicts can be seen, not only power conflicts but also moral and ethical conflicts, the absence of absolute evil and absolute good.
The actions of each character have deep reasons, and suddenly at the end, we may begin to understand or even sympathize with the one we initially considered a scoundrel and villain. And you shouldn’t do anything rash or talk too much yourself, because any little thing can affect the hero’s future.
Some day you may relax and play games at the top 10 nz casino sites, but if you need adrenaline time spending – Tyranny is an RPG with an off-the-charts level of non-linearity, brutality, and obscurantism. But most importantly, it is one of the few games of the genre that has what fans loved Fable for – the ability to be not just bad, but inhumanly, monstrously, hideously bad. You won’t be able to be good at all, because you’re in the service of a cruel tyrant, and you have to do his bidding. The do-gooders have no choice but to choose the lesser evil.
The story of the world, characters, and dialogues in “Tyranny” is written to perfection. Every decision here entails consequences, and even for those who wholeheartedly believe in goodness and justice, it is sometimes difficult not to be tempted to act as a real villain.
The same as the best nz live casinos, Planescape: Torment is one of the greatest RPGs in the history of the game industry. The action of Torment takes place in one of the most interesting but at the same time dark D&D worlds – Planescape.
At the time of its release, in 1999, this game was one of the few that focused on the interactions between characters rather than battles. It was a very successful move because you have to look for such deep characters whose stories take you to heart.
In 2017 the re-release of this masterpiece came out, but no need to worry – the changes only touched the visual component, making it a little more pleasing to the eye, and some technical points.
The Elder Scrolls V: Skyrim
The story of the game takes place 200 years after the events told in Oblivion, and the dragons have returned to Skyrim, as it was predicted a long time ago. Your task will be to stop the god of dragons because it is your destiny to do so. At the same time, a civil war will be breaking out all around. On his way, the hero will face such creatures as Bigfoot, giant spiders, and, of course, dragons.
The gameplay has also undergone some modifications and improvements compared to the previous part. Quests are now more diverse and change depending on the passage, and NPCs behave more naturally. The combat system is redesigned, and there is an opportunity to choose what will be the hero in each hand.
Graphics also moved to a new level – the characters’ faces became more detailed, the shadows became fully dynamic, and the weather effects are not only visual but affect the environment.