Cybersport has become one of the major breakthroughs of the 21st century, as only soccer and poker are now surpassed by the amount of prize money in tournaments. Millions of boys and girls around the world already consider computer games not just a hobby, but a full-fledged sport.
What is eSports?
Cybersports are competitions in various computer games such as https://vulkan.bet/en/starcraft-2. Matches can be a team or single, depending on the characteristics of the discipline. It also happens that within the same game there may be different competitions for teams and for single players.
How it works
On the surface, cybersports have a very simple structure. Game developers and various companies organize tournaments, and players participate to win prize money. The prize money can be divided between all the players who participate and some of the players who place high.
Tournament prizes are increasing every year in most games, and cybersports itself is gradually being recognized as an official sport in more and more countries.
The massive popularity of eSports attracts investors, game developers, advertisers and sponsors to the sport. They invest huge sums of money to promote a tournament, a particular product or an entire eSports team.
Nowadays it is barely possible to tell cybersports tournaments from soccer or hockey tournaments. Everywhere there are
- thousands of spectators;
- professional commentators;
- epic show.
The key audience of e-sport bet Vulkanbet includes people from 15 to 25 years old, that is, those who can become cyber-sportsman themselves, as well as consumers of gaming devices and other products that are advertised by big companies during championships.
How it all began
The history of cybersports begins almost immediately after the advent of computer games. Despite the fact that many believe that the first competition took place in the 90s, a similar tournament took place between students at Stanford University back in 1972, and the winner received a subscription to Rolling Stone magazine.
The first tournaments
The next rather large competition was held in 1980 when Atari decided to hold the Space Invaders Championship. The event had 10,000 participants.
We could talk about the development of eSports after the Quake tournaments began. From that moment the game looked really competitive, and the developer gave the winner his own Ferrari.
Cybersport in the World
At the moment, cybersport is not recognized in all countries, but most are involved in the life of cybersports, hosting various championships. In addition, many countries have introduced a separate tax on winnings from cybersports competitions.
Regulations of cybersports in the world
The rules of cybersports are separate for each country or game. Championship regulations are set only by the organizers and the game’s developer. Some countries set their own conditions for tournaments.
World Association of eSports
The World Association of eSports WESA was created in 2016 and united the largest organizations in the world, including the top
- Natus Vincere;
- Ninja in Pyjamas.